How to Play

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Quest
Story Quest= Story quests come in two different parts: Season 1 and Season 2. Either one may be played and replayed without having finished the other. Season 1 quests contain simplistic and easy enemies to fight against for a low AP cost. It is broken up into 3 segments <>, <>, and <>. Each segment contains multiple chapters and each chapter is divided into 5 quests missions. 5 quest missions are split further into 5 quests. This mode is an easy way to gather Regis Stones, which are rewarded for every 5 quests that have been completed. This main campaign must be played sequentially.

Season 2 quests are relatively more difficult although each chapter starts off on easy and successive quests scale in difficulty. The storyline here is split into 3 quests for every story block. These quests always contains 5 battles. Completion rewards can vary so be sure to check the Reward List (報酬ー覧) for each chapter to find out what can be obtained. Players are not required to go in order and may complete any chapter they so choose. {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 700px;" ! scope="col"|
 * -|Extra Quest= Extra quests are composed of an assortment of side quests and campaigns. Some of these are available indefinitely, some are available on a particular day of the week, and others are available for a limited time.
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Combat
Basic Combat= Combat is encountered when a quest is accepted. Any given quest is separated into 1-5 Battles depending on the difficulty. Basic combat contains 3 key elements: Chains, Sword Skills, and Battle Abilities. The chain starts off at 100% and can rise all the way to a maximum of 200%. In order to increase the chain, attacks must be made in a specific order by all characters (enemies included) corresponding to their elemental alignment. Movement order must be made in effectiveness order. When the first character makes a move, the next acting character must be either of the same elemental alignment or be of an element that is effective against the previous. For example, if a Fire-type makes a move, then in order to continue the chain either a Fire-type or a Water-type must be next. It is important to note that any action made by the character, not just attack, will increase the chain. Enemy characters count as part of this chain, so the player needs order their own characters accordingly if they wish to continue the chain. For example, if a Wind-Type enemy monster is slated to move on the 4th turn, then either your Water-type or Wind-type must move on the 3rd turn. This attack order must continuously be kept in mind if the player wishes to maintain the attack bonus, even when it has maxed out at 200%. Failure to do so will immediately cause the chain to reset back to 100% and must be restarted all over again. Swords skills can be activated when the SS meter is fulled (denoted by the orange gauge behind each character's status bar). The gauge is increased whenever an allied character attacks. Bonus points are given to a particular character for dealing the killing blow or finishing a battle. Battle abilities can be activated when the SS meter is fulled (denoted by the segmented blue gauge bar on each character's status bar). The gauge increases whenever the character is hit. The amount increased is relative to how much damage has been sustained. Using a Battle Ability counts as a move. {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 700px;" ! scope="col"|
 * -|Chain= Chains are an important part of gameplay especially at higher difficulties where enemies deal higher damage and resist your attacks due to higher stats and stronger buffs. Chains provide damage boosts to your team as well as the enemy.
 * -|Using Items= Using an item in battle does not count as a move and may continuously be spent as necessary. However, items may only be used at the starting of every round, so be sure to plan ahead. You may only carry up to 5 different items per quest, so plan accordingly there as well. Each item has a different cap on how many you can bring into a quest at a time.
 * -|Sword Skills= Sword skills are "super" attacks all character possess. They deal massive amounts of damage but cannot land a critical hit. Using a Sword Skill counts as a move.
 * -|Battle Ability= Battle abilities serve as a support function in battle. They vary in effect ranging from damaging spells, stat debuffs, Elemental buffs, regeneration, etc. All character's battle abilities are two-staged and yield different effects depending on which stage the bar is at. Only in rare cases, are battle abilities three-staged
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Scouting
Scouting Basics= Scout (スカウト) is one of three ways players may obtain new characters. Different scouts have different costs. Some are available for a limited time as are certain discount offers. Generally, scouting is always free so long as you have the proper item/currency required but for some there are mirco-transactions for which you can purchase more in-game item/currency to expedite this process. 100 Scout points are exchanged per search or 1000 Scout points may be exchanged to obtain 11 searches. 5 Regis Stones are exchanged per search or 50 Regis Stones may be exchanged to obtain 11 searches. 20 Medal points are exchanged per search. {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 700px;" ! scope="col"|
 * -|Friend Scout = Friend Scout (フレンドスカウト) is the most basic scouting option. Once per day, players can scout 1 character for free. Scouts may also obtain Awakening Materials, Ragout Rabbits, and Scavenge Toads.
 * -|Rare Scout = As its name suggests Rare Scout (レアスカウト) is the most common way to obtain rare and high-tier characters as the odds of encountering them through Friend Scout is abysmally low.
 * -|Medal Scout = Medal scouts (メダルスカウト) are derived from a exclusive monthly or bimonthly campaign and typically contain a limited-time offer character(s) that players may attempt to obtain.
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Sword Skills
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Crafting
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 * -|Item Crafting
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Upgrading
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Friends
Adding a Friend=
 * -|Friend Gifting=
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